![]() Tristepin and Eva's relationship felt really natural and organic because it started developing from the very moment they met and it followed a normal progression throughout the series where you could really tell at which moments they each feel for each other harder. Not that anon but I wouldn't have done it at all. I'm channeling a lot of Shadow of the demon Lord, but that's an outline I have tried to use before, until staring at all the spells I had to convert and balance made me give up. Since gear is based on the same level system as the players, maybe each of the 20 levels of gear can have a few riders based on element and whatever special thing and otherwise have their effects be based on level. Gear you could simplify down to a few key numbers, maybe even spells and monsters too, so that the numbers and bonus effects remain lessened. Monsters will always have stats higher than what you should be able to deal with "naked"so the incentive to go get and make gear will always exist. ![]() Spells could be just a few riders on top of an attack, but since area and distance is so important, I don't know how to deal with that. As well as some points to invest in stats, paths and jobs at the start.Įvery level you get to invest in a stat (or multiple stats) and either a Class Path or a Job. You get a few spells available at the start, but the rest are locked away behind three or so class paths based on element/stat. You start at level 1 and get a set amount of points every time until you reach 20 and can go no further. Dividing everything by 10 seemed reasonable.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |